My current work is centered around the development of what I like to call “researchtainment.” Researchtainment makes use of biofeedback art and responsive entertainment systems as a platform for the generation and collection of data for the furthering of scientific research. I’ve been able to extend my work beyond installation art into other media, including apps paired with biosensing wearable technology.
I work directly with engineers, researchers, inventors and other artists here to develop ways of presenting biosensing technology in highly engaging and compelling ways, informed by both my artistic practice as well as real-time user data. Using biosensing and responsive systems, we are able to optimize the rate at which an Easter egg or a sweet spot in an interactive system may appear to a user based on their own physiological response. This can be used to encourage users to achieve physiological states optimized for specific activities, rewarded through our system and providing our team with data to better understand consciousness.
